Accuracy matters—and every second counts.
In the International Defensive Pistol Association (IDPA), scoring is based on time plus penalties. The goal is to complete each stage as quickly and accurately as possible, simulating real-world defensive shooting.
IDPA cardboard targets (commonly shaped like a torso) have three scoring zones:
Down 0 – Center hit on 4" center head or 8" center mass: no penalty
Down 1 – First level outside of the down zero adds +1 second
Down 3 – Peripheral hit: +3 seconds
Miss (off target) – +5 seconds
Steel targets must fall to score and count as Down 0 if hit.
Additional time penalties are added for rule violations, including:
Procedural Error (e.g., shooting targets out of order): +3 seconds
Failure to Neutralize (no hit in Down 0 or 1 zone): +5 seconds
Hit on Non-Threat (white hand target): +5 seconds
Foot fault or cover violation: +3 seconds
Your raw time to complete the stage, plus any point-down penalties and procedural errors, equals your total score for that stage. The lowest overall time wins.
Accuracy first, speed second—that’s the IDPA way.
In USPSA (United States Practical Shooting Association) matches, targets are scored based on accuracy and speed. The standard USPSA cardboard target is divided into scoring zones:
Alpha (A) Zone – Center of mass and head: 5 points
Charlie (C) Zone – Mid-value area: 4 points (minor), 3 points (major)
Delta (D) Zone – Outer edge: 2 points (minor), 1 point (major)
Scoring is influenced by power factor:
Major power factor rewards higher points for less accurate hits.
Minor power factor requires more accurate shooting for a competitive score.
Each paper target usually requires 2 hits, and metal targets (like poppers) must fall to score. Penalties are applied for misses, no-shoots, and procedural errors.
Final scores combine total points with time, using a hit factor (points ÷ time). The highest hit factor wins the stage.
PCSL (Practical Competition Shooting League) uses a simple, time-plus scoring system that emphasizes accuracy and speed. The standard PCSL cardboard target has three zones:
A Zone (Center mass and head) – 0 seconds added
B Zone (outer scoring zone) – +1 second per hit
Miss or No Hit on Target – +5 seconds
Each target typically requires 2 hits, unless otherwise specified in the stage briefing.
Steel targets must be hit once and fall to score. A miss adds +5 seconds per required hit not made.
Scoring = Raw time + penalties, so lower times win. There’s no power factor or major/minor scoring—all competitors are scored equally based on hits and time.